Wednesday, February 9, 2011

Hi-Rez, day 6

Yesterday, Vivi, Leandro and I were finally able to go all together to Hi-Rez again. As soon as I arrived I went to Jerry in order to see what I'd be working on that day. He suggested I render the concept I had done last time and showed me some techniques with photoshop that would help me produce a higher quality drawing, some of which I already knew.

He showed me some customization options of photoshop brushes, as well as how to use a texture by making it into a pattern and applying a layer mask to it so that it only covers relevant areas. He also talked to me about adjustment layers, and shared with me his texture library, which I greatly appreciate. Once he was done explaining all this, I went back to my workstation and spent most of the day detailing my concept.

I was almost done with it when Jerry came by, as it was time for him to leave. We talked about my next assignment, and I got to decide which character to work on next. I'm pretty excited about the next project. As I was doing some research, I could hear one of Hi-Rez's concept artists, Ramon, share his expertize with Vivi. After a moment I decided to go and see what he was explaining. He shared a lot of tips on customizing photoshop and wacom's properties in order to make the workflow faster. We all talked with him for a while, and once we were done it was time to go. He's a very nice person and I enjoyed the conversation a lot. On the way out we stopped by the workstation of Vivi's supervisor, where he was showing some of the special effects they had for the games.


  1. Ben t'as l'air de bien t'y plaire dis donc ;)

  2. Bah ui, je continuerais bien moi apres >.>